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New World is arguably in its best state ever

I’ve recently deliberated whether New World, the MMORPG, remains a worthwhile choice for today’s players. The game’s latest expansion, “Rise of the Angry Earth,” introduced substantial changes and enhancements, attracting a surge of new players. This update brought notable additions, such as mounts and various quality-of-life improvements, which have significantly improved the overall experience. Notably, mounts have transformed New World into a more enjoyable and less tedious world to explore, thanks to enhanced mobility.

Nevertheless, some aspects remain imperfect, such as the somewhat clunky combat system and persistent server-related issues, including long queues.

Despite these imperfections, New World is arguably in its best state ever. As a casual MMO enthusiast juggling real-life adult responsibilities, I find New World to be the top choice in the current MMO landscape. A significant advantage is the absence of the ubiquitous “fear of missing out” (FOMO) that plagues many other MMOs. This means that returning to the game or starting fresh is a relatively stress-free endeavor.

In fact, I’ve found it hard to put down. Even though Amazon Games Studios has yet to resolve the main story quest line, I managed to grind my way to Level 65, the maximum level. Instead of following the campaign as intended but hindered, I explored a wide array of activities, excluding crafting and gathering. New World offers a wealth of things to do.

I traversed Aeternum on my trusty wolf, uncovering every landmark in sight and activating shrines for convenient future fast travel. I engaged in all the expeditions, New World’s equivalent of dungeons, experimenting with various weapon combinations until I found my preferred pair. I delved into the ways of the mage, diligently upgrading my Fire Staff and Ice Gauntlet, along with my Light/Medium Armor. I even dipped my toes into PvP by participating in an Influence Race. Additionally, I hunted Artifacts, acquiring a Gray Wizard Hat, albeit failing to find The Abyss.

Much of what I experienced is part of the base game, which costs $40 when not on sale. A considerable portion of the endgame content, including mounts, requires purchasing the $30 expansion. Therefore, the total investment amounts to $70 without any discounts. Glancing at my Steam profile, I can see that I’ve spent nearly 200 hours playing the game in total. While a portion of that time involved waiting in queues or performing somewhat tedious in-game activities, the majority was genuinely enjoyable. Considering the value I’ve derived from this experience, it seems like a worthwhile investment to me.

When comparing New World to other MMOs, the value proposition becomes more apparent. Games like World of Warcraft (including Classic) and Final Fantasy XIV come with a $15 monthly subscription fee. After three months, you end up spending more than you would for New World. Both these MMOs also feature paid DLC/expansions, adding to the cost. The Elder Scrolls Online and Old School RuneScape have similar pricing structures.

On the flip side, Black Desert Online offers a $10 entry fee. There are also free-to-play yet pay-to-win options such as Lost Ark and MapleStory. (Not to forget Guild Wars 2!) In light of these comparisons, New World presents a compelling value proposition, especially when weighed against other titles in the industry. Hence, the $30 charge for accessing the expansion’s new content shouldn’t lead to immediate dismissal of the game.

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